![]() When I saw on the tutorial for SFD that you had to equip weapons to use them my heart sank and it was where I started to see this topic as valid. Not to mention that grabbing also makes the skill ceiling lower for void kills because if someone grabs you near an edge then its over whereas in the SF the player trying to push you off the edge would have to make many maneuvers to do so like: mid-air kick, dive or punch combo. The problem here is that it is very hard to perfect grabbing combos thanks to the thoughtful design of the move but when people do master those combos it creates a hierarchy of the best and the mediocre and frankly can make the game unfun. Grabbing adds many new possibilities for how to utilize combat as it can be used in many combos. This is not a problem for the game as much as it is for the audience. However I just feel that SF gains more depth because it can be used in so many different ways. On the contrary what SFD gets right by this is the ability to keep control of your character and not be stationary or in a predetermined roll movement. What is right in SF is that you can keep your fingers in the same place and also that you are not putting your ability to hit/shoot in jeopardy. In SF, you could just crouch/roll and attack to pick up a weapon but now you have to stretch your finger to another button and then only can you pick it up. What I mean by this is stated down below: The past SF games, SF and SFU, have got something right that I feel that SFD has not. ![]() And I am sure that other people will have come to the same conclusion. It has grown on me to the point that a game that i am working on is heavily influenced by the SF series.Īnd over the years, I have concluded that why I love these games is because of the complexity that is drawn out of the simplicity. I have been a fan of the SF series for nearly as long as it has existed and I have loved it from the simple characters to the strangely addictive shooting mechanics in the games: Superfighters and Superfighters Ultimate.
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